WebGPU Bug Comments/Fixes/Issues

Simple list of common bugs and fixes which you might have come across while learning, experimenting, testing and updating your WebGPU demos.

Author Title Comment Date
BeN Calling getPreferredFormat() on a GPUCanvasContext is deprecated Calling getPreferredFormat() on a GPUCanvasContext is deprecated and will soon be removed. Call navigator.gpu.getPreferredCanvasFormat() instead, which no longer requires an adapter. Fix ``` // const presentationFormat = context.getPreferredFormat(adapter); // <-- old way const presentationFormat = gpu.getPreferredCanvasFormat(); // <-- new way ``` 2022-05-23 07:42:14
BeN stencilLoadOp (LoadOp::Clear) must not be set if the attachment Calling getPreferredFormat() on a GPUCanvasContext is deprecated and will soon be removed. Call navigator.gpu.getPreferredCanvasFormat() instead, which no longer requires an adapter. * stencilLoadValue has been deprecated and will soon be removed. Use stencilLoadOp and stencilClearValue instead. utility.js:181 Array(1) * stencilLoadOp (LoadOp::Clear) must not be set if the attachment ([TextureView]) has no stencil aspect or stencilReadOnly (0) is true. - While validating depthStencilAttachment. - While encoding [CommandEncoder].BeginRenderPass([RenderPassDescriptor]). * Invalid CommandBuffer] is invalid. at ValidateObject (..<URL>) at ValidateSubmit (..<URL>) --- Fix ``` depthStencilAttachment: { view : depthTexture.createView(), depthLoadOp:"clear", depthClearValue : 1, depthStoreOp : "store", // stencilLoadValue: 0, <!--- Remove these // stencilStoreOp : "store" <!--- Remove these } ``` 2022-05-20 10:03:21


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